The biggest news of the year is here - Khrysalis Part 2 is now live, but with this update comes a whole heap of new and improved things. Almost all parts of the spiral are touched in some way! I have decided to list the changes and improvements to spells, in this post.
Shift Spells!
Shift Spells are part of Moon Magic. They are single-round polymorphs that allow you to perform a creature’s natural attack for one round, after which your Wizard reverts back to their original form.
Players who are level 98 or higher need to speak to Arkyn Moonblade in the Eclipse Tower to train these spells.
These new spells include:
Death SchoolShift Sugar Glider
attacks for 380 Death School Damage and adds a ward to the target for -25% to target's outgoing damage and -50% to target's next outgoing heal
Storm SchoolShift Piscean
attacks for 460 Storm School Damage and steals one pip from target
Myth SchoolShift Ogre
attacks for 340 Myth School Damage and removes 1 shield and 1 charm from target
Ice SchoolShift Dread Paladin
attacks for 360 Ice School Damage plus adds one of three possible increases to incoming damage for the target (15%, 30% or 45%)
Life SchoolShift Greenoak
attacks for 340 Life School Damage and adds a -25% Damage ward to next spell for target plus a +25% Damage blade to next spell for Self
Balance SchoolShift Thornpaw
attacks for 390 Balance School Damage plus adds +10% Armor Piercing and Accuracy to self
Fire SchoolShift Grendel
attacks for 115 + 360 damage over 3 rounds plus adds one random accuracy ward (-25%, -45%, -65%) to the target
New Global Spells
Global spells are the 'domes' that appear over the entire dueling circle, encompassing and impacting all teammates and enemies alike!
New Global Spells have been added for players level 97 or higher. Speak to Amelia StarDust to obtain the quest "A Dream of Avalon" which will grant one spell for your main school of focus.
Fire School
Combustion adds +20% Fire Armor Piercing, +17% Fire Critical Hit
Ice School
Katabatic Wind adds +25% Ice Armor Piercing, +10% Ice Critical Hit
Storm School
Astraphobia adds +20% Storm Armor Piercing, +20% Storm Critical Hit
Myth School
Saga of Heroes adds +20% Myth Armor Piercing, +15% Myth Critical Hit
Life School
Namaste adds +20% Life Armor Piercing, +12% Life Critical Hit
Death School
Age of Reckoning adds +20% Death Armor Piercing, +15% Death Critical Hit
Balance School
Counterforce adds +20% Balance Armor Piercing, +15% Balance Critical Hit
Look for upgrades to the effects on the current global spells too - cast your school's global spell today!
(Time of Legend for Myth, Balefrost for Ice, Doom & Gloom for Death, Sanctuary for Life, Darkwind for Storm, Wyldfire for Fire, and Power Play for Balance)
Spell Changes
- Insane Bolt has an insane new cinematic
- Look for upgrades to the effects on the existing global spells
- Legendary Treant spells are now more powerful
- Cloaked spells that are Pierced should now show the correct damage text
- Wildfire Treant Treasure Cards will now only steal positive charms from opponents
- Backlash will no longer stack when players cast additional shadow forms while currently in shadow form
- Cloaked shields were causing player health to appear differently than their actual health. Sometimes this resulted in a defeated player "popping" back up with some of their health left. Cloaked shields will no longer impact the display of a player's health in PvP
That's all the news on spell changes in this release. I will pop another post on some of the other changes too.
Until Next Time,
Tabitha
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