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Friday 26 December 2014

Blaze's Tips & Tricks No. 7 Process of Elimination

Have you ever been out fishing and trying to catch a certain fish? If so then I presume you have used (once or twice) the 'Reveal Fish School' Spell. Although this is a very useful spell, sometimes, (when having to continuously catch multiple fish of the same school) it is hard to remember which fish is which!

A way to fix this little problem is by eliminating the fish of schools that you don't want! 

Let's say I was after a life fish from this pond in Grizzleheim...


After casting the 'Reveal Fish School' spell, you can see that there are many fish not of the life school.





After a quick run through, eliminating all the non life fish, the pond looked a bit like this...


A few bites later...


And a Lifeacuda is mine!

Hopefully this trick helped you out on your fishing adventure and make sure to put it to good use!

Until Next Time!

- Blaze

Tuesday 23 December 2014

Have Fun.... Stay Safe.... Merry Christmas Friends!


Hey everyone,

Well we are almost at the big day now, and the bad news is that I did not quite get time to complete my garden renovations. As you may recall, I was attempting to make the garden easier on the eye by using "Second Spring" to change most of the elder Happy Holidaisy plants back to red and white.



As you can see, I have managed to change a fair number of them, but the 50 energy hit was just too much. I had quite a few Energy Elixirs from Grub Guardian, and my standard level of energy in the game is 138. At present about 60% of them have been reverted to Red and White. I'm guessing that things will look good when this level gets to about 75%. I will continue to change them until I'm happy with the result!

 In the meantime, it is time for this Wizard to go on holidays. So I'd like to wish you all a safe and fun Christmas with your friends and family.

I have enjoyed sharing my Spiral adventures with you this year, and hope you guys have found them both entertaining and useful.

See you in 2015!!

Tabitha.

Saturday 20 December 2014

Been waiting 5 months for this Spell!!!

Hey Everyone,

The time has finally come for me to get my spell. I had to pop over to Halfang for a bit of farming to sell gear at the Bazaar to replenish my Gold, and then I was all set.
The is a little quest and will see you off collecting a couple of Shrubbery items (I can just hear the Monty Python crew saying "Shrubbery!")

The quest ends saying that Roger has been restored to his rightful place in the Shrubbery, I just didn't know where! Well... actually I did. Luckily for me, Morgrim had taken me through this part of Avalon a while back and I sort of remembered the spot he would appear in... so it actually didn't take long to find him :)

This moment had been a long time coming. Ever since I finished my Christmas in July garden I have been hanging out for this spell!

I don't know if you remember that particular post. It started a conversation about whether the Happy Holidaisy looks better at Elder or at not. I had decided that a field of them at Elder was hard on the eyes, and difficult to actually pick out the individual plants.

So I decided that I would buy the Second Spring spell as soon as I could and start changing them to Red and White and see what looked best. I'll do another little post on that soon.

As you can see - it has taken Aug-Dec to get this spell. I'm now officially Spiral broke, but I have the spell. I see quite a bit of Halfang time in my immediate future as I need gold for the Reagents for Deer Knight..... but I have the spell.


Time to go back to my Winter Castle and start waving my new spell at those Happy Holidaisy plants. I wonder how it will all look for Christmas?

Have fun, until next time,
Tabitha

Wednesday 17 December 2014

Crafting Deer Knight - Part 1

Hey Everyone,

I've been seeing the stork pop up quite a bit recently. Keeps telling me that I wasn't able to pick up a reagent because I have to many already. The reagent in question is Mist Wood. There is an abundance of it in Avalon, and I am now fully stocked.

This in itself is not an issue, the real problem starts when the Yuletide Pack is released and I can't buy any because my reagents are full! Luckily for me though, I was about to stumble on a new crafting quest that would fix these problems and give me a challenge to boot :)

Over at Avalon I have been mentioning a spell that I really want. I have been holding onto 250,000 gold for a while as I knew this was the cost. And then I found Grady, after I defeated the Indigo Giant. And Grady is quite a find - he sells craftable spells. Not TCs - actual spells. And so my 250,000 gold was seriously depleted as you can see left....

Deer Knight - 60,000 Gold thank you very much!

There is also Lord of the Night, and if I hadn't been hanging out for the other spell I would have purchased it too, but the Lord can wait. Deer Knight will be more than enough for now.

As you all probably know by now, I am a collector of many things. I try to keep my reagent levels up for most items should the need arise. And the need has indeed arisen here! As you can clearly see, I have the bottom row sorted included the ever elusive Amber. I know a lot of Wizards struggle getting Amber. Me? I have Morgrim to thank. His posts and eBooks on gardening have taught me a great deal, and in this case - gardening to get reagents. Nevertheless, the top row is lacking. Let's start with Blood Moss. I have 18 - I need 100. Hmmmm.

Time to go back to the Barn and my crafting tables to see what I have in the way of Transmute Cards that can increase this rather pitiful number. OK - so Red Mandrake will do for a few more, but nowhere near enough!

I use all of them and then start running through the rest of my Transmute Cards to see if I have anything else useful.



Good news! I have another card that Transmutes Mist Wood and Deep Mushrooms into Red Mandrake.

Now this is a double good find, as using Mist Wood will allow me to stop seeing the Stork for a while, and that means I can buy some Seasonal packs if I so wish.

I would always say to pick up any reagent you see as you wander around the Spiral. You can clearly see I have lots of these, which means lots of Red Mandrake will be the outcome. Let's see how many I can get and how that relates to the the Blood Moss numbers......


Well that's not bad going really. I have spent no further gold to go from 18 to 60 with reagents I have in my back-pack. I still have a way to go, especially the remainder of the Blood Moss and the Deer Knight TCs too. But my journey to gain Deer Knight has started well.

Now I need to pop over the Halfang to get my gold stores back up to 250,000 - I just know that spell is around the corner!

I'll let you know how I go on both counts!

Have fun, until next time,
Tabitha

Monday 15 December 2014

'Tis the season for giving and singing!


Top stories this week.....
  • 12 Days of Christmas Wizard101 Style
  • 12 Days in the Spiral
  • New Seasonal Pack = More Giveaways!
Christmas in the Spiral is officially on, with the start of the 12-days in the Spiral. I couldn't resist re-releasing our Keep Song for last year. It really was heaps of fun, and who cares that we can't sing. It is true festive spirit and showcases the fun we have here at the Keep :) So this week is a week of giveaways - each day in the lead up to 22/12, KI will give us something new, a competition, a new pack or a new discount. Make sure you visit the Spiral every day to find out what is on offer! This week also saw another new pack available for all Wizards - the Winterland Pack. There are free code give-a-ways on Mmorg if you're quick too!

Of course there are other stories around, so to catch up on all the other stories shared by Wizards around the globe, click on the paper.




Hope you enjoy and we'll be back with another copy next week.

Until Next Time,
Tabitha

Saturday 13 December 2014

Winterland Pack - Free Codes!

Alright, just a quick post to let you know (if you haven't heard) that there are free codes for Winterland Pack items over at mmorpg :)

Click the link to get yours!

http://www.mmorpg.com/giveaways.cfm/offer/582/Wizard101-Winterland-Pack-Giveaway.html

At the time of posting this, there were 17,000+ codes left.

Possible prizes include:

  • Galloping Reindeer Rug
  • Ninja Figgy Pudding
  • Snowflake Rug
  • Evil Snow Peas Seed
  • Santa Hat
  • Holiday Fireplace
  • Snow Apples Seed
  • Yuletide Christmas Music Scroll
  • Maple Moose
  • Winter Solstice Augury
  • WinterGlide Skates (Permanent) **Rare
  • Winterland pack itself **Rare

Me, I got the Holiday Fireplace...I'll let you know once they are all gone.

Good luck!

See you 'round the Spiral.

Morgrim

Friday 12 December 2014

King Artorious!!!!

Firstly, my apologies

After recently finishing Azteca (FINALLY!!!!) and doing the quests to unlock Khrysalis, I was asked to have a chat with the King of Avalon; King Artorious.

After asking if he wanted to join the Council of Light and the answer being 'I'm busy with things here,' The King thought that he would be able to help me in another way. The next minute, I had a new spell and was off to Unicorn Way to bash some souls.

I obviously couldn't wait to see this spell in action so I went to a quiet Realm and waited for my pips to gain.

Once I had them, I hit that spell and....
Fizzled.


After that first fail I was ready to try again, and The King doesn't disappoint!



Until Next Time!

- Blaze

Thursday 11 December 2014

12 days of Christmas - must be time for a song!

Hey Everyone,

Like all of the Wizards out there in the Spiral, I received an email from Wizard101 declaring the start of the 12 days of Christmas. So I thought it was time to bring out our video from last Christmas, along with all the words (thanks to Morgrim).

You can check it out here:



THE 12 DAYS OF CHRISTMAS - WIZARD101 STYLE!




On the 1st day of Christmas Ambrose gave to me
An Alligator in a Pear Tree


On the 2nd day of Christmas Ambrose gave to me
2 Turtle Mounts
And an Alligator in a Pear Tree

On the 3rd day of Christmas Ambrose gave to me
3 Boom Shrooms
2 Turtle Mounts
And an Alligator in a Pear Tree

On the 4th day of Christmas Ambrose gave to me
4 Wyvern’s Flying
3 Boom Shrooms
2 Turtle Mounts
And an Alligator in a Pear Tree

On the 5th day of Christmas Ambrose gave to me
5 gold por-tals
4 Wyvern’s Flying
3 Boom Shrooms
2 Turtle Mounts
And an Alligator in a Pear Tree


On the 6th day of Christmas Ambrose gave to me
6 minstrels playing
5 gold por-tals
4 Wyvern’s Flying
3 Boom Shrooms
2 Turtle Mounts
And an Alligator in a Pear Tree

On the 7th day of Christmas Ambrose gave to me
7 sharks are swimming
6 minstrels playing
5 gold por-tals
4 Wyvern’s Flying
3 Boom Shrooms
2 Turtle Mounts
And an Alligator in a Pear Tree

On the 8th day of Christmas Ambrose gave to me
8 wizards crafting
7 sharks are swimming
6 minstrels playing
5 gold por-tals
4 Wyvern’s Flying
3 Boom Shrooms
2 Turtle Mounts
And an Alligator in a Pear Tree


On the 9th day of Christmas Ambrose gave to me
9 ladies dancing
8 wizards crafting
7 sharks are swimming
6 minstrels playing
5 gold por-tals
4 Wyvern’s Flying
3 Boom Shrooms
2 Turtle Mounts
And an Alligator in a Pear Tree

On the 10th day of Christmas Ambrose gave to me
10 lords are leaping
9 ladies dancing
8 wizards crafting
7 sharks are swimming
6 minstrels playing
5 gold por-tals
4 Wyvern’s Flying
3 Boom Shrooms
2 Turtle Mounts
And an Alligator in a Pear Tree

On the 11th day of Christmas Ambrose gave to me
11 dills are laughing
10 lords are leaping
9 ladies dancing
8 wizards crafting
7 sharks are swimming
6 minstrels playing
5 gold por-tals
4 Wyvern’s Flying
3 Boom Shrooms
2 Turtle Mounts
And an Alligator in a Pear Tree

On the 12th day of Christmas Ambrose gave to me
12 Drums for drumming
11 dills are laughing
10 lords are leaping
9 ladies dancing
8 wizards crafting
7 sharks are swimming
6 minstrels playing
5 gold por-tals
4 Wyvern’s Flying
3 Boom Shrooms
2 Turtle Mounts
And an Alligator in a Pear Tree

Hope you enjoy our efforts. It was a lot of fun to make.

Let the official countdown begin!!

Have fun, until next time.
Tabitha

Tuesday 9 December 2014

Before Christmas Crazy!


Top stories this week.....
  • House of Scales & Lower ZigZag Gear Guide - lvl 60
  • Annual Advent Calendar Contest
  • CodeWeavers
Here we are heading full speed into the silly season, so before everything goes Christmas Crazy I am keeping the festive stories to a minimum this week! The Duelists are continuing to provide some awesome guides on the new dungeons - new this week is the details for the level 60 gear for both the House of Scales and the Lower ZigZag. The AoS team have confirmed that the Advent Calendar is back for the second year and the great news is that it looks like this will become an Annual treat for us all. Lastly, Codeweavers. Do you know what they are. What they do? Read on to find out more!

Of course there are other stories around, so to catch up on all the other stories shared by Wizards around the globe, click on the paper.




Hope you enjoy and we'll be back with another copy next week.

Until Next Time,
Tabitha

Monday 1 December 2014

1 in 142 people play in the Spiral!!


Top stories this week.....
  • 50 million - that's equivalent to 1 in 142 people!!
  • Energy Pets
  • Darkmoor Guide
It looks like Wizard101 is going from strength to strength, with KI sharing that 50 million players are enjoying the Spiral and all it has to offer. They are giving a free gift to every single one of us too!  In other news, I was very pleased to see at least one of the new pets are giving us an energy boost. And the duelists have created a guide to Darkmoor - very useful!

Of course there are other stories around, so to catch up on all the other stories shared by Wizards around the globe, click on the paper.




Hope you enjoy and we'll be back with another copy next week.

Until Next Time,
Tabitha

Friday 28 November 2014

Pets that give Energy

You know I wasn't too excited when I saw new pets were available. I have enough trouble finding time and (I hate to admit it) inclination to train what I have so I didn't look at their stats. I just wasn't interested enough.

So tonight when I logged on and found Maintenance scheduled 10 mins later, I thought I would check out the Crown Shop and look at the couple of new offerings. Dapper Corgi was the first one I looked at, and I very nearly fell off my chair!

This was something new, I'm pretty sure I hadn't seen it before.... I did some reading on some forums and that seemed to confirm my suspicions.....

This is a pet that has 8 energy at baby.... yeah baby! 8 energy!


There are a large number of new pets in the Test Realm right now and many, many wizards are training to reveal the talents for us. I noticed there are some May Cast fishing talents being revealed as well, though I am pretty sure that this is the only Energy giving pet available right now.  With energy being the elixir of gold in the Spiral for gardeners and anglers alike, I guess we can look forward to a new era of pet talents.

Exciting times ahead, I just need to find some extra motivation to do the training - I have over 200 mega snacks just sitting in my back-pack waiting to be used.

So have you bought one? What talents have you revealed?

Have fun, until next time,
Tabitha

Wednesday 26 November 2014

What do you Do?

It struck me tonight while I was in a little street battle (over 3K health!) that I will always play my maximum spell. When there is not much left on my enemy, but I have enough pips or an astral enhancement.... that I will use whatever is the biggest hit. I have just finished a battle, that saw one Life School Treant with 88 health left. I had a number of pips, Vengeance was in play, and Colossal was in my deck..... along with Wraith and Vampire... and a wand wisp.

So what to do?


For me it was a no brainer.... Vengeance had 3 rounds left, I already had a blade..... time to run Colossal on Wraith and then play that card. The 88 health on the Treant had nowhere to hide! My damage attack was in excess of 2,000..... that Treant was dust! 

 Looking at my choices, each one of them are winning cards, but the "Super Torment" is the only guaranteed non-fizzle card. That is what can make the choice more difficult.... do you go for the guaranteed winning blow, or do you risk a potentially safe outcome by playing a card that has 85% chance of NOT fizzling? 

This is again where I believe that Death Wizards have the advantage. We have every reason to run the risk and play the card with a  greater chance to fizzle - after-all..... a Wraith, with +275, + my damage % of 23, with a blade and Vengeance running pretty much means one thing..... huge hit.... and huge 50% health back. And there we have the reason. If I can run out of a battle with full life then I will...... It has nothing to do with showing off, or the theatrics of a particular spell..... it is purely about getting that health back and if I don't have to spend my time running around after red wisps, then why not?

What do you do?

Have fun, until next time,
Tabitha

Monday 24 November 2014

Testing Tabitha and so much more


Top stories this week.....
  • Testing Tabitha
  • Morgrim's Verdict
  • 4-new dungeons go LIVE!
So my week started with a challenge. In my quest to solo my own challenges, the Jabberwock put a bit of a spanner in the works. Cue the forum on Wiz101 Central, specifically the Duelists..... and I found myself with new cards, and a strategy unlike any other I had encountered in the Spiral. Determination, a bit of luck and sticking to some pretty rigid rules saw me through - 54 moves and I had completed my solo mission. Meanwhile, Morgrim took on more bundle analysis - the new packs and bundles are certainly keeping him typing hard! And then the big news that hit towards the end of the week..... it seems that KI will be releasing the new updates in a stepped manner...... first up - Four new dungeons. I haven't had chance to look at them yet, but there are plenty that have!

Of course there are other stories around, so to catch up on all the other stories shared by Wizards around the globe, click on the paper.



Hope you enjoy and we'll be back with another copy next week.

Until Next Time,
Tabitha

Saturday 22 November 2014

Jabberwock in 54 Moves - Solo

Yep. 54 moves..... that's when you dig in and hope your deck will see you through! And mine very nearly didn't. Take a look - this is what I had left in my deck at the end. I played the Tower shield and then the Vampire to finish him off. I actually couldn't have asked for better cards to be left in my deck!


So how did I do it? Well, I followed the advice on the Wiz101Central forums. From my previous post you can see that I had Quench in my standard deck. I also purchased more at the Bazaar to ensure I could get hold of them when I needed. My side deck had 80% Quench, a couple of healing cards and the rest were Fire Shields. The most important points I took from the advice on the forum was the following:

1. You have to start second. If you are first, Flee. 
2. You have to use Quench prior to every 3rd round, to dispel the cheat meteor
3. You need to hit on the third round, to utilise the 200% trap

If you don't know, the problem with this battle is the cheating Meteor. It occurs every third round and can hit up to around 2,600. The good news is that a 200% all school trap also goes in place at the same time, so any hit on the Jabberwock gets a nice boost. I'm not going to list everything I read on the forum here, the Duelist's did a very good job of their post and it has a tonne of information relating to different schools and how many people are in the battle. For me - it wanted to do it solo....

To make sure I kept count of the rounds, I listed them on a piece of paper and highlighted 2,5,8 etc in orange - this was my Quench marker. I marked 3,6,9 etc in yellow - these were my hit markers. 1,4,10 etc I would blade, shield or use Vengeance. Pips were my biggest problem. Not being  a Fire Wizard or having a Fire Amulet, that Quench was 2 pips. Generally it was actually 4 pips as I get good Power Pips for the main part. This is what made the battle tricky - building enough pips to cause enough damage. Once the Storm minion was out of the way, I could concentrate on hitting when the 200% trap is in play. This is what you want to see every time to hit him :)


Being a Death Wizard, the 200% trap is a real bonus as that means my self healing gets a good boost.

And that was it. I used 2-rounds to play 0-pip spells to keep my pips up, they couldn't be below 2 on the 'orange' markers or the dispel couldn't be played. It was slow, but the hits were OK.

My deck didn't let me down, and keeping my side deck almost full of Quench was an absolute necessity.

All in all, I am pleased with the result, and glad I looked up hints on the forum.

Have fun, until next time,
Tabitha

Friday 21 November 2014

Gift Card - Bundle Analysis - The Evergreen Bundle

I don't know about you, but it feels a little like we are living in a Bundle Bonanza in the Spiral just now.  Two new Bundles and the Atlantean Bundle now available online!  You know what that means?  I don't have to think about the topic for my next post (although I have quite a few waiting in the wings), I'll just do a quick run through of the Evergreen Bundle and see what is in store for the eager buyer.

Bundles are a little different to other Gift Cards as they are quite expensive (relatively speaking) and so you really do get what you pay for.  No lucky dips on this one.  This is to be expected as they are the most expensive 'things' you can buy for Wizard101.

So, is the Evergreen Bundle worth it?

For those of you who follow our blog, you'll know I am a keen gardener, so this Bundle is one I was very interested in exploring more.  If it is worth it, I'll gladly ask one of my US mates to buy one and send it over here to sunny Australia.

So, let's have a look at the standard items in a Bundle and what the Evergreen ones are like:

The Mount - Celestial Wolf:  The mount is always going to be a bit different when it comes to a Bundle.  They are typically well themed and the Evergreen ones is definitely different.  It is called the "Celestial Wolf Mount" and has a kind of magical look to it.  It is a standard 1-person mount, but I don't personally like it.  It always has a 'drawn' feel to it, like it is super-imposed onto the game, as opposed to actually being a part of the game.  It does look interesting, but not something Morgrim would regularly ride.

The Pet - Spirit of the Forest:  This pet looks great.  It is a little guy in a robe with a wand, and is a bit like what you would think a forest Druid would look like.  In my mind, it is an ideal looking pet for this kind of Bundle.

Now, this is one helluva pet if you are Balance.  From a basic stats perspective, it has all stats over 200 and 2 of them at 240.  Very nice.

Then we get to Talents - with double Balance damage, and double Balance accuracy as 1st generation talents, it even has a Piercing talent and mc Balance Spear!  Other than these, however, there are the usual pip and health boosts.

...until you come to a spell called "Gardening Pixie".  This is a very unique spell, and the first time for it in the Spiral.  It is actually a May Cast (mc) Summon Pixie.  For lower level Gardeners, or just those without much energy to spare, I can see this being a handy addition, although for me, this would be more fun than practical.

Lastly, this little guy comes up with two interesting cards at Baby - Supernova(!) and Growzone Layer.  Now this can be very handy depending on your seed selection, as it prevents the need for Magic for 48 hours!  Great card - Moolinda would be proud.

The Weapon - Thornblade:  This is a great looking weapon and can be considered as a handy addition to your arsenal if you don't have a good weapon already.  I say 'handy' as it has solid stats, but they probably aren't great.  Piercing cuts in at level 50 and level 60 sees the Myth blade replaced with Earthquake.  Quite a powerful addition to your deck...if you ever cast it.

The basic bonus theme with this weapon is standard pip allocation (1 baby pip for lower levels, and PP for higher levels), followed by some levels of Armour Piercing (up to 6%) and a bit of Critical thrown in.  There is then the Myth Blade / Earthquake card and the expected Balance jabs.

Some people will buy this Bundle for the way this weapon looks, as it does look great, but looks are always a personal thing.

The Gear - Evergreen:  Continuing their approach to having a visually themed Gear set, KI have done it again with this Gear if you like Gardening or if you are a die-hard Life Wizard.

The gear doesn't really favour any particular school, but, by being general in nature, it really doesn't push the boundaries on Gear stats.  The cards are kinda useful (Weakness, Spirit Trap and Elemental Trap) and the stats are kinda useful  You can get up to 30% damage (level 100) with this gear, so it is tidy, but not great.

There is a handy +6 Energy on each item, useful for people without Energy gear (and I'll have to update my Gardening book now) but again, the +18 Energy it is less than you can get on one single item in the Wyvern's Hoard pack.  The big difference here is that you are certain to get +18 Energy, while with the Wyvern's Hoard pack, like all Hoard packs, that gear is a random drop.

I guess the other thing I should mention at this time is that you can get the "Splendid" gear in the Crowns Shop for 9995 that comes with +45 Energy.  It doesn't look nearly as good however, and the Evergreen gear can be coloured.

The House - The Botanical Garden Estate:  This is the main thing I look at when I check these new Bundles.  I do like houses, I kind of collect them :)

Of course, there is the Extra Housing Elixir so you can use your house after you buy it...and once placed, you'll be able to take advantage of some of the new and amazing artwork that Wizard101 has been focusing on.  It is beautiful.

It is also very handy for fellow Gardeners, as Seeds "Like" this house, just like the Red Barn Farm.

There is just one small thing...it is HUGE!  If people buying this Bundle think they are getting another House, it is important to understand that this is more of a Greenhouse than a House.  In fact, I'll go further, this is a forest with a Greenhouse in it.  You can easily max out the total number of items in the (almost) one-room Greenhouse and it will still look empty.  For those garden stackers out there, you'll have a lot of empty room.

In keeping with a number of Bundle houses, there is also a daily gift giver, this time in the form of a MASSIVE plant.  It looks very cool and reminds me a lot of "Little Shop of Horrors" (as the words "Feed me Seymour" are going through my head!).

Outside, however, is what this Bundle is all about.  It is a magical forest, a lake, a PvP arena and lots of secret areas.  From the outside the Greenhouse just looks incredible, and again, KI are really showing off the next level of attention to artwork that we have been seeing in the more recent worlds.

I can just imagine what it would be like riding the Vine Mount through the forest :)

Morgrim's Verdict

If you love nature or gardening, this would be worth buying, but mostly for the House.  The Mount is something some people will like, and some will not.  For me, I don't like the superimposed nature of it.  The Gear isn't a real standout, but if you like the look, it is quite unique and, unlike a lot of Crowns items, it can be recoloured. The Pet is very cool, but like I always say, you can hatch your way to any pet you want, so that wouldn't be enough for me to pay $39.  Even the weapon - again, it is nice...but.

Remember, you do get either a month's membership or 5,000 Crowns. That is a minimum of $5 value (min) straight up...so the question is, would I be happy with $34 worth of value here.

For me, the answer is probably a "No", maybe, as the house is amazing! Hmm...actually, I might change that.  I think for me...the house does make it worthwhile after all.  So for me, it is a "Yes".

That said, for one of my good Life Wizard friends, the answer would absolutely be a "Yes" because of her love for the woods and all things "Lifey".

What do you think?  Does the house make it worthwhile?

See you 'round the Spiral (but don't be surprised if I have a Spirit of the Forest pet - they do look great!)

Morgrim

Wednesday 19 November 2014

More Training Required.....

So everyone knows by now that I go for most, if not all, of my battles solo. I like the personal challenge, and I believe that being death makes it slightly easier as I can self heal.

Obviously, it's not always possible. I will ask for help if I need to. But if the call for help comes then I will defer my challenge and go help. It's not that I prefer solo - I just love a good challenge.

And then along comes the Jabberwock.......  First time in I was flabbergasted to see that a fire boss had 25,000 health. And then came the cheat.... you know the first couple of times I missed the cheat... I was multi-tasking and then to find I had gone from over 2,200 health to defeated.... Wow!!!! Next time I concentrated and saw that meteor for what it was. I was in trouble.

I tried a few times, it is very unlike me to give up quickly, but it was obvious that the cheats in this battle were way beyond my current capability. With my wizard list empty I decided to look up Jabberwocky on Central and see if there were hints and tips I could use.
The biggest hint was the use of Quench. This is the Fire Dispel card. I had none. Time to wander off to the Bazaar and see what I can purchase. They are not a normally stocked item.......


I was there for a while before I had chance to purchase some, so I decided to change tact and find out if it was possible to train in these dipels. I seem to remember them a while ago, and discounted them wondering why I would ever need the card..... it seems that now might be that time!

Colossus Boulevard was my destination, and I knew exactly where to find this NPC.....  Mildred Farseer. She is just like the wicked witch of the west in a certain movie (cue "Ding Dong the witch is dead"!), so she stands out from some of those I have met throughout my journey in the Spiral.

So I decided to train in both the Fire and the Myth dispels. I still have 7 training points left after this, and have not completed the Training Point quests in both Celestia and Zafaria, so I know I have at least another 2 on the way.


I have no doubt that my patience will be tested in this battle, and time will tell if I call on help from my friends at the Keep or elsewhere in the Spiral.

For now, I have teleported to the immediate location, though the battle itself will need to wait for another day. This battle has now claimed me 5 times.

Are there any hints or tips from my friends out there? Would love to hear your strategies!! I'll let you know how I get on!

You might notice that all these gear changes I have been looking into recently has seen a deviation from the usual white/gold look I have been seen in for a while. I used some smaller wizard friends to find a look to match my guitar.... what do you guys think?

Have fun, until next time.
Tabitha

Monday 17 November 2014

A slower week in the Spiral


Top stories this week.....
  • Parent concerns
  • Calista causing gear changes
  • Test Realm Fishing Spoiler 
Bit of a slower week this week..... which is not surprising after all the many updates that we have been seeing recently. As the Wizard101 game goes from strength to strength, KI have shared a post about online gaming safety. It is a guide for parents and well worth a read. I had a battle with Calista to deal with, which saw a much needed gear change and there are more spoilers on what you can expect the test realm to give..... this week a fishing teaser!

Of course there are other stories around, so to catch up on all the other stories shared by Wizards around the globe, click on the paper.




Hope you enjoy and we'll be back with another copy next week.

Until Next Time,
Tabitha