Nav Button Bar

Saturday, 5 July 2014

Here Fishy Fishy!


This is the latest news in the spiral. I've not had chance to look into it yet - so thought I'd just share the news from Wizard101 updates page for you all. Look down at our Blog Roll too as Frostcaller, Swordroll and TFN have all got news  to share on this one!

Magical Fishing comes to the Spiral!

Fishing is something we've wanted  to include in Wizard101 since before we launched the game almost 6 years ago! And now, we bring you the magic of Fishing in the Spiral.

Players who are at least level 7 can speak to Lucky Hookline in the Wizard City Commons on the Test Realm only. He's easy to spot, he's a Pelican with a fishing pole! He will teach you all you need to know about Fishing and give you the quest "A River Runs Through It".

If you want to fish, you have to go where the fish are! Many areas of the Spiral are populated with fish, and you'll know you're in the right spot when the Fishing Icon appears above your Journal. Clicking on the Fishing Icon displays your Fishing Spells. Fishing is a magical activity in the Spiral, ya know! Fishing is currently only available in Wizard City, Krokotopia, Grizzleheim, and Mooshu. Fishing has only just begun in the Spiral and more Fishing Holes and species are just waiting to be discovered!

There are different types of Fishing Spells, including Fish Catching Spells and Fishing Utility Spells that allow you to reveal a fish's school, or even restock the ponds!

When you're near a body of water, you just have to click on a Fish Catching spell to cast a Magical Lure. These magical lures look like orbs and they act as both a lure and a float, drawing nearby fish to it, as well as bobbing up and down when they bite!

If you don't like where your Magical Lure landed, you can click the cancel button and quickly recast the spell again.

When the Magical Lure flashes, that means a fish has noticed it and is coming closer to take a bite. As it bites, the orb will rise and fall a bit. The trick is to wait until the lure completely sinks below the water and when it does you're going to want to act fast by either clicking on the spell icon again, or pressing the Space bar once to catch that fish! 

If you succeed and catch the fish, you'll see the name and size. Small Fries are the tiniest ones, while Whoppers are the biggest.

Fish are stored in your Fish Basket. The Angler's Tome displays a record of all the fish you've ever caught.


Some quick notes about Fishing.
  1. Catching fish consumes a small amount of energy. Energy will also be consumed if the fish gets away.
  2. Don't get discouraged if you don't catch the first few fish you lure. You'll get better with practice. It's all in the timing. Just watch for the orb to fully submerge before you reel them in.
  3. Fish have schools, in more than one sense of the word. You have a better chance at catching a Fire School fish with the Fire School Fish lure spells.
  4. If the fish gets away, it will give you a hint as to its school with the color of the splash: Black for Death, Crimson for Balance, Yellow for Myth, Red for Fire, Blue for Ice, Green for Life, Purple for Storm.
  5. The fish you see in the ponds are exclusive to you, other people will see their own fish.
  6. You can scare away your fish by running too close to them.
  7. Other players and mounts won't get in the way of your fishing view.
  8. You currently cannot fish in underwater areas.
  9. There's more than just fish in the lakes and rivers of the Spiral...

Extra Energy

Energy Boost

Players who are level 7 or higher will get a boost to their base Energy.

This boost to your energy can be used for Gardening, Pet Training or Fishing! Don't forget there are also some items that boost your energy such as the Beastmaster's Set in the Crown shop!

Lucky Charms

Fishing Luck

Fishing luck is a stat that increases your chance of catching a fish when you use a Magical Lure.

There are two new Elixirs in the Crown Shop that increase your Fishing Luck.

That's all from me,

No comments:

Post a comment