Hey everyone! I'm back today with another Join a Team Kiosk post, this time helping out in Marleybone and Mooshu.
So, I hopped into the Kiosk and joined the first dungeon I saw which just happened to be Counterweight East. I hadn't done this dungeon in a long time and I remember it looking very nice and also enjoyable. The young wizard I was helping in this dungeon was Isaac TitanRider (remember that, it's important).
Anyway, up the tower we went (fairly quickly thanks to deer knight) until we finally reached the top! This fight was obviously a little bit harder comparatively but still fairly easy considering it's Marleybone. Anyway, a few blades and a deer knight later and the fight was over,
Next up in Mooshu (several hours later mind you) I joined a Crimson Fields dungeon with... the very same Isaac TitanRider!! And this was several hours later!! I personally found it amazing as I didn't check to see who it was beforehand and... what are the chances?
Anyway, this dungeon was fairly long but again, deer knight helped us through all the fights relatively quickly. As we progressed through this large dungeon, we were beginning to find our stride taking out enemy after enemy and finally completing the dungeon!
Well, that's all for today and I hope you enjoyed!
Until next time!
- Blaze
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Saturday, 29 August 2015
Monday, 24 August 2015
Tempest Pet 2.0
I have decided to come back to my side project of replicating my once perfect Penumbra Drake pet (perfect until KI released Ultra :P) except as a Tempest! (which I absolutely love the look of).
I began this little Tempest quest quite a while ago but stopped because (somehow) I ran out of Mega Snacks. It has been quite a while since then however, and thanks to my Couch Potatoes and EMPs I've built up quite a stockpile of Megas and this will hopefully give me some good talents fast!
The talents I believe I'm going to be aiming for are (no particular order):
1. Death Dealer
2. Pain Giver
3. Fairy
4. Spell Proof
5. Spell Defy
6. ?
I'm not yet sure what I want as my 6th talent for my Perfect Pet so any recommendations, I am happy to take into consideration. Anyway, I started training the newly hatched Tempest and these are the talents I've gotten so far...
Not too shabby! I'm definitely happy with these talents and will get back to training once I have the energy.
Thanks for reading and I hope you enjoyed!
Until next time!
- Blaze
I began this little Tempest quest quite a while ago but stopped because (somehow) I ran out of Mega Snacks. It has been quite a while since then however, and thanks to my Couch Potatoes and EMPs I've built up quite a stockpile of Megas and this will hopefully give me some good talents fast!
The talents I believe I'm going to be aiming for are (no particular order):
1. Death Dealer
2. Pain Giver
3. Fairy
4. Spell Proof
5. Spell Defy
6. ?
I'm not yet sure what I want as my 6th talent for my Perfect Pet so any recommendations, I am happy to take into consideration. Anyway, I started training the newly hatched Tempest and these are the talents I've gotten so far...
Not too shabby! I'm definitely happy with these talents and will get back to training once I have the energy.
Thanks for reading and I hope you enjoyed!
Until next time!
- Blaze
Labels:
#wizard101,
Pet Training,
Pets
Monday, 10 August 2015
Join a Team Kiosk! Wizard City & Krokotopia
Hello again everyone! Today I decided to jump into the spiral and help out some lower level wizards with their questing and dungeon fights. I figured I'd try and help someone in all of the worlds of the spiral using the Join a Team Kiosk!
The Wizard City dungeon I joined was Skull Fort. There was a full team of lower level wizards and there were all eager to fight. I bladed up for a round and saw a distressed 'No!' 'Don't use that spell!'. I wondered what was wrong with blading up or if he was even talking to me, nevertheless, I used deer knight the next round and finished the fight.
The Wizard City dungeon I joined was Skull Fort. There was a full team of lower level wizards and there were all eager to fight. I bladed up for a round and saw a distressed 'No!' 'Don't use that spell!'. I wondered what was wrong with blading up or if he was even talking to me, nevertheless, I used deer knight the next round and finished the fight.
The Krokotopian dungeon I joined was the Scavenged Tomb. This time there was only myself and another death wizard. This time I bladed and hit but was able to ask if that was wanted. It was and I'm guessing the wizard was struggling with the dungeon, considering it was two death enemies.
Thanks for reading this fairly different post and I'll see you in the next one where we help out in two more wizard worlds!
Until next time!
- Blaze
Labels:
#wizard101,
Team Up!
Saturday, 8 August 2015
Rattlebones - The Exalted Dungeon...The 1st Time.
If you remember from my last post, you will have seen that I have 3 Rattlebones dungeons. This gives us time to learn from our mistakes and to optimise these fights. We don't tend to look for help when completing them, preferring to work things out for ourselves. That said, it also means we can describe what happened for those of you who like to understand how these fights unfold.
BTW - This is not meant to be a "how-to" guide...more a "how-not-to" one!
We knew Rattlebones would hit with a big Mana Burn, and that a Feint would be turned on its owner. We knew the Fairy Queen was in there and we would need a bunch of Ether Shields in order to survive (simplistic but essential advice). Other than that, we didn't know a lot.
We decked ourselves out in (what we thought was) the appropriate gear. I pulled on plenty of damage and critical bonus, with a good mix of universal defence. While it wasn't the strongest gear I had, I wasn't sure what to expect, so the general resist to all seemed like a fair position to take.
Hmm...wow...were we wrong.
You have to remember, we haven't been around the Spiral quite as much lately, and we hadn't fought like a team in a while. Let's just say...we were rusty!
The fight opened well with Blaze hitting early and me following suit to take out the minions. Let's just say it was less successful than we had hoped and it wasn't long before Alia's healing was desperately needed!
Still, as fast as could get pips, the cheats kept us at bay, and before too long we were fleeing and returning and quickly as we could. If you follow our blog, you'll know we *hate* fleeing, preferring to heal and keep the team together.
It didn't take long to realise the folly of that decision!
You can see in the bottom image the results of one of Rattlebones' new spells, putting a very effective (and impressive-looking) shield in place, and that Fairy Queen truly has bad taste if she reckons I'm not as charming and Rattlebones! Still, jokes aside, stealing any charm that put up in the air get very frustrating when your enemy has 30,000 health and healing friends.
Then the new spells started making an appearance, as well as some extremely hard hitting natural attacks. Don't be surprised if your whole team is taken out by one of these AoE spells. They are vicious.
A couple of hours in, we had Rattlebones down to 15,000 health, and Blaze's friend Alia Night was wondering past. She gave him a great tip (well, this isn't the actual tip, but made it made us think) - the Doom and Gloom can be stopped!
---- SPOILER ALERT----
If you want to beat this dungeon, it is equally important for you to use Dispel spells as well as Ether Shields. (hint: Balance and Storm).
Unfortunately or fortunately, we didn't ever get a chance to stop the Doom as we killed the old Rattler first. It was interesting at this point. The Fairy Queen kept up her spells and that of Rattlebones for a while, but after casting a Steal Charm, she stopping stealing my charms.
Once we realised that, it was a rollercoaster from there, with a BIG stop at the end - for the Fairy Queen. Some people say "overkill", but I just say "kill" - the bigger the better.
BTW - This is not meant to be a "how-to" guide...more a "how-not-to" one!
We knew Rattlebones would hit with a big Mana Burn, and that a Feint would be turned on its owner. We knew the Fairy Queen was in there and we would need a bunch of Ether Shields in order to survive (simplistic but essential advice). Other than that, we didn't know a lot.
We decked ourselves out in (what we thought was) the appropriate gear. I pulled on plenty of damage and critical bonus, with a good mix of universal defence. While it wasn't the strongest gear I had, I wasn't sure what to expect, so the general resist to all seemed like a fair position to take.
Hmm...wow...were we wrong.
You have to remember, we haven't been around the Spiral quite as much lately, and we hadn't fought like a team in a while. Let's just say...we were rusty!
The fight opened well with Blaze hitting early and me following suit to take out the minions. Let's just say it was less successful than we had hoped and it wasn't long before Alia's healing was desperately needed!
Still, as fast as could get pips, the cheats kept us at bay, and before too long we were fleeing and returning and quickly as we could. If you follow our blog, you'll know we *hate* fleeing, preferring to heal and keep the team together.
It didn't take long to realise the folly of that decision!
You can see in the bottom image the results of one of Rattlebones' new spells, putting a very effective (and impressive-looking) shield in place, and that Fairy Queen truly has bad taste if she reckons I'm not as charming and Rattlebones! Still, jokes aside, stealing any charm that put up in the air get very frustrating when your enemy has 30,000 health and healing friends.
Then the new spells started making an appearance, as well as some extremely hard hitting natural attacks. Don't be surprised if your whole team is taken out by one of these AoE spells. They are vicious.
A couple of hours in, we had Rattlebones down to 15,000 health, and Blaze's friend Alia Night was wondering past. She gave him a great tip (well, this isn't the actual tip, but made it made us think) - the Doom and Gloom can be stopped!
---- SPOILER ALERT----
If you want to beat this dungeon, it is equally important for you to use Dispel spells as well as Ether Shields. (hint: Balance and Storm).
Unfortunately or fortunately, we didn't ever get a chance to stop the Doom as we killed the old Rattler first. It was interesting at this point. The Fairy Queen kept up her spells and that of Rattlebones for a while, but after casting a Steal Charm, she stopping stealing my charms.
Once we realised that, it was a rollercoaster from there, with a BIG stop at the end - for the Fairy Queen. Some people say "overkill", but I just say "kill" - the bigger the better.
So a 61.5K hit later, and the Fairy Queen, her minions and good old Rattlebones were once again sent packing.
Time to check out that chest!
Blaze did well with a Master's Socket Wrench, and I got another Ultra seed, so I was happy. Alia got some boots, but the really didn't cut it, so she will need to wait until next time to get a good drop.
Well, now that we are done, there are 2 more Rattlebones dungeons that I have left to try. Now that we know more about it we'll see how quickly we can get through next time.
So good luck when you meet Rattlebones yourself and...
See you 'round the Spiral!
Morgrim
Monday, 3 August 2015
Rattlebones Rank 7! Master Dungeon!
So I entered the commons today and found a young wizard asking around for help. No one else wanted to and I wasn't particularly busy so I decided to give him a hand.
I followed Cody back to his house and it turns out that he wanted help with his Rattlebones dungeon. So this was what he needed help with! After recently finishing the exalted version with Alia and Mogrim, I thought it would be good fun to revisit at a lower level.
Everything was going smoothly until a few minutes into the fight, he died. He only has Menu Chat so I was afraid about what to do. Thankfully however, Cody knows his stuff and fled the duel only to reappear a little later healthy and ready to fight.
I powered up as much as I could manage without storm dispels (Fairy Queen is annoying) and struck out with a fairly big deer knight that took out the fairy's and left Rattlebones unhealthy.
After a powered up Avenging Fossil took out Rattlebones, it was time to see what I got from the chest!
Sadly, the loot this time was mostly just housing items and snacks, however, for some reason I have a thing with wands and got a wand with.. Resistance! This is the first I've seen of something like this and it's an interesting concept! I won't be using it on my wizard personally but it's cool to have!
Thank you everyone very much for watching and I hope you enjoyed!
Until next time!
- Blaze
I followed Cody back to his house and it turns out that he wanted help with his Rattlebones dungeon. So this was what he needed help with! After recently finishing the exalted version with Alia and Mogrim, I thought it would be good fun to revisit at a lower level.
Everything was going smoothly until a few minutes into the fight, he died. He only has Menu Chat so I was afraid about what to do. Thankfully however, Cody knows his stuff and fled the duel only to reappear a little later healthy and ready to fight.
I powered up as much as I could manage without storm dispels (Fairy Queen is annoying) and struck out with a fairly big deer knight that took out the fairy's and left Rattlebones unhealthy.
After a powered up Avenging Fossil took out Rattlebones, it was time to see what I got from the chest!
Sadly, the loot this time was mostly just housing items and snacks, however, for some reason I have a thing with wands and got a wand with.. Resistance! This is the first I've seen of something like this and it's an interesting concept! I won't be using it on my wizard personally but it's cool to have!
Thank you everyone very much for watching and I hope you enjoyed!
Until next time!
- Blaze
Labels:
#wizard101,
Dungeons,
Rattlebones
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