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Showing posts with label Hatching. Show all posts
Showing posts with label Hatching. Show all posts

Wednesday, 26 March 2014

Random Hatching

Hey everyone,

As you know I have been over at (and enjoying) Celestia recently - specifically The Floating Land.

As usual I was solo questing and had only seen one other Wizard in the immediate area. I checked to see if this Wizard was going OK and then carried on with my quests - clearing some of the bosses in this region. The other Wizard was obviously just behind me in his quests, and he soon came over and asked for help in the boss fights. He was a Storm wizard, David, and wanted help with a Storm boss. I had recently completed this fight and knew it was no drama, so agreed to help him.

Patch, my Ianthine Hound was in good form during the battle. I was constantly ablaze with the yellow dome of Vengeance, coupled with a helping of Balance Blades and some largely un-needed Fairies. The Storm Wizard was impressed and asked if I would hatch.

To be honest I really wasn't bothered either way. I was happy with Patch, although I knew it was time to start thinking a new pet talents, I wasn't in any real hurry. I had lots of Gold, so I said 'Sure'. As soon as the battle was done we headed over to the Pet Pavilion Hatchery. David was really very pleased with the result, and it felt good to help out, so a win win situation. I didn't even look at the Pet I acquired. After 5 minutes I saw the little Pet indicator telling me my Pet was ready, and that it had some odd name - as always it seems! I just carried on doing what I was doing and didn't give it another thought.

(Item Card) Sharpened Blade.pngToday I logged on and I thought I would check out the Pet. I had loads of Mega Snacks thanks to Couch Potatoes and Evil Magma Peas, and loads of energy as I am only growing 12 EMPs at the moment. Anyway, the Pet was Enchanted Armament. I had no clue whether this was good, bad or otherwise! The stats were all above 240 and I knew that was a fair start. The Pet comes with a Sharpened Blade at baby, which I thought may be pretty useful. Everything falls into place sometimes I guess, and I thought I had might as well do a bit of Pet training - see what this random hatch has produced.

My game of choice is always the Dance Game. It is quick and fairy easy. The first Talent reveal after 3 Mega Snacks is "Incredibly Infallible". I knew this spell well from my storm Toaddle, so I was encouraged to continue to Adult to see what would happen. Next up was "Ace Avenger".... hmmm two Astral MC Spells - this was new.

At this point I've still got heaps of energy and heaps of Mega Snacks left, so I decided to carry on through to Ancient - chasing a MC healing spell which I like to have in the mix. Lucky the whole process doesn't take long when you are feeding Fancy Yoghurt for each game....

And now I'd like to introduce "Lady Cleo", my latest Ancient Pet - complete with 2 Sharpened Blades and three May Cast Talents!


A totally unexpected result - a pet I was going to ditch to be honest. I've never used the sharpened blades before, but an extra 10% sounds pretty handy. Being a Death wizard with our own style of healing, a MC Healing pet isn't really necessary - although sometimes they can be very useful. At least I can be of use to others with the MC Unicorn.

So I'll keep this pet for a while, try it out on a few quests and then have a think about what to do. If I keep then I will definitely rename, though what to name a floating sword and shield? I'll miss having Patch at my feet though.... really do not like flying/floating pets at all.

Until Next Time,
Tabitha


Friday, 7 March 2014

Pet Training! (Good news for once!)

After many, many, many hatches and lots of hatch setting up on Wizard101Central I have managed to get very close to "one of" my  Perfect Pets.

This will be my PvP/hitting hard pet. For it, I want the 5 following abilities.

1. Fairy Friend, one of my 'must have' talents for most pets ('May Cast Fairy')
2. Death-Dealer, yes I am making a school specific pet for my Death (main) wizard (adds 9% Death Damage)
3. Spell-Proof, another must' have' talent for me (gives 10% Universal Resistance)
4. Pain-Giver, my first ever pet to have pain giver, a great talent for multi-school and specific schools (6% Universal Damage)
5. Spell-Defying, similar to Spell-Proof but a little less resist (5% Universal Resistance)

This is what I have so far...


Amazing! Right? 4 out of 5 of the talents I wanted. I'm not training to Mega yet (it has Pain in the pool), but instead hatching this pet with others.

I hope my luck stays with me as I train my other pets. Thanks goodness for Couch Potatoes and DHEs!

Also (something we haven't done before), if you would like to hatch with this pet, please post a time in the comments and the name of your wizard so that we can meet up. Make sure you have at least 50, 000 gold just in case before you come so that you afford the hatch. I will wait 15 mins after the time you posted and if you do not show up, I will move on. Feel free to repost.

Don't forget that I can only hatch once every 12 hours (so I can't hatch one after another (unless your willing to gift a potion)) and only have Menu Chat.

See you next time!

Blaze

Wednesday, 12 February 2014

My first Mega Pet!

Hey everyone,

As you know I have been training a new pet called Patch. This one was another Morgrim hatch, but with a Penumbra Drake. I used my best Ianthine Hound, Winston for this hatch. Now the reason I chose a Penumbra Drake is that they are 'Ace Avengers' - otherwise known as 'May Cast Vengeance'. I decided to try for this talent, as my critical hit was still lacking a bit.

Training started and luckily I had around 48 mega snacks to use. The first talent revealed for Patch was Curse Giver. This is not really want I wanted, but I carried on regardless. The pedigree of the two pets was good.... so this pet must have picked up at least a couple of good stats, surely?

Each Talent reveal after Teen was good, and I continued to train. Today was the day that Patch got to Mega status. Actually this is the first time I have trained a pet to Mega - I was chasing Fairy Friend. My garden is non-existent because I have chosen to train and I need energy.
Anyway the results are in - Fairy Friend, so once again I am doing the Happy Dance!

So in Order the Talents revealed are:

  • Teen - Curse Giver
  • Adult - MC Vengeance
  • Ancient - MC Unicorn
  • Epic - MC Spritely
  • Mega - MC Fairy


Now curse giver is the only  talent that I don't want, and the stats for Patch aren't quite perfect either. As you can see Intellect and Will are not at maximum level. I am thinking that maybe I should try another hatch with Morgrim's Penumbra Drake, but for now I am out of Mega Snacks and it's back to gardening for a while.

You know I was after a healing pet with MC Vengeance... and that is exactly what I got. Time to think about what else would be useful..... a Red Ghost card would be pretty cool.... As always I'll let you know!

Until Next Time,
Tabitha

Thursday, 30 January 2014

Don't be Fooled

Hey everyone,

You know the first couple of times I hatched with Morgrim we hung around after for a chat, while waiting to view the stats on the pet. If you read Morgrim's earlier post of Pet Training when he notes you can quickly see what pet you got, prior to hatching (pet-training-simple-trick) I would already know what pet I got.

In fact in all cases of hatching with a few of Morgrim's pets, I got the same back - an Ianthine Hound.... and that was cool by me. As I have said before, I prefer a pet at my feet! When your pet has hatched the pet symbol will appear on the left of your screen. When you hover over that little pig, you will see the stats for your pet.
But - the story does not end there. The stats shown are the BASE stats for the pet you have.

The stats you actually get will depend on the parents and can only be viewed when you go into your backpack and view the Pet itself. I remember being really disheartened when I thought my stats had actually gone down, because I was looking at the base stats. So don't be fooled by that.

Another thing worth noting is the amount of items in your backpack.If you hatch when your backpack is full... your pet will go straight to your bank. So when you go to your backpack to find your latest pet - you simply will not be able to. It will be in your bank instead.

Last thing.... your pet name. Let's face it the random name generator used in Wizard101 can provide some pretty weird names! I tend to train a pet to Adult to see if the pet is worth keeping. Once I am happy to continue the training process, I need to rename to something, well, just a little more fitting. You won't always have to - the pet I am training at the moment is called Patch. That was his given name - and he is the first 'keeper' pet I have not renamed. If you don't know how to rename you pet, just go on over to the shopping district and look for the dye shop. This is where you can dye your gear, but also where you can rename your pet. It costs 100 gold to do this. I have created Murphy, Lexie and Winston here!

Until next time,
Tabitha

Wednesday, 22 January 2014

Alia's Sightseeing through the Spiral - H

H - is for Hatchery



Basics for Hatching - 


The Hatchery is the only place you can go to hatch two adult pets together to get a new pet.  You can either hatch with another wizard or hatch using two of your own pets.

The Hatchery is located in the Pet Pavilion. This area is where you can buy and sell pets, and train your pet to get them to be an adult.


You begin by getting a pet (egg) from either a drop, a quest or buying one.  After this pet has hatched you will be able to start to train it.

You train your pet by playing games.  I have tried all of the games but have found my favourites are the maze game and the dance game.  The maze game is a bit like pac-man where you just eat the treats around a maze.  If you get more than 70 snacks then you score a perfect round.  You have 60 seconds but can add to this time by eating the clocks.  The ghosts will try to freeze you if you are just in front of them, although you can also get speed bonus and anther bonus where you can eat the ghosts for a limited time.



Scoring a perfect round gives you 4 points for the game.  Then you are able to feed your pet a snack.  This is where having mega snacks can be handy.  The snacks are worth 1 to 50 points so always try to feed your pet the biggest snack so you make your way to the next level quicker.

You need 125 points to advance your pet to teen, then a further 250 points to train your pet to adult.  Now that you have an adult pet you are able to hatch with other people.  You do this to either get a new type of pet, or to increase your stats and talents.


This is a picture from inside the hatchery. Once inside, you can hatch by selecting the wizard you wish to hatch with and selecting hatch from the menu or you can stand on the blue lit up area, with them next to you.  The orange lit up sigils are for standing on if you wish to hatch two of your own pets.

There are many different types of pets and talents available so have fun.  If there are no wizards you wish to hatch with, or the Hatchery you are in is a little quiet, just keep changing realms until you find the pet you wish to hatch with.

There are other posts on our blog about pets, training and talents when you have mastered the basics.

Enjoy :)
Alia