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Showing posts with label Halloween. Show all posts
Showing posts with label Halloween. Show all posts

Sunday, 25 October 2015

Halloween Towers in Ravenwood!

Hey everyone! I'm back today with a quick run down of the Halloween Towers in Ravenwood, one of my favourite parts of Halloween. There are three Halloween dungeons for wizards of all levels to complete. The suggested levels for these dungeons correspond to the names of them and the list can be found here (eg. apprentice, 6-10. apprentice tower, 6-20. at 20 it becomes adept).


The first tower is the Apprentice Tower, recommended for wizards level 6-20. It is the easiest tower and therefore is obviously made for lower level wizards. This tower has 5 floors, and includes a boss battle and a wisp collection floor. The first three floors of this tower consist of normal fight with enemies around 100-200 health. Floor 4 as a room with a bunch of wisps that you have to collect in within 20 seconds. The final floor of this tower is the boss floor. The boss has 500 health so it's a bit of a jump but nothing you can't handle.

The second tower is the Adept Tower. Recommended for wizards level 20-40. It is the second hardest/ easiest of the three dungeons. This tower again, has 5 floors with 3 of them being normal fights, 1 a boss and 1 puzzle like stage. The first 3 floors are fairly easy and once arriving upon the 4th floor, you'll be told to collect the blue ones. You must collect the blue wisps first, then the red/blue wisps will turn blue. Collect those to move on. The final boss of this dungeon has a total of 800 health. He has no cheats so it is, again, a nice and straightforward fight.

The final tower is the Master Tower, recommended for wizards level 40+. It is the hardest of the dungeons and has a slightly more challenging fight at the end. Just like every tower, the first 3 floors consist of normal street fight (equivalent) battles. The fourth floor however, is a bit different. You still have your blue wisps however they are behind more enemies. You must defeat the enemies quickly as one will disappear every 15 seconds while you fight. The final battle is against a 3,800 health cheating boss who won't let you heal unless you are willing to take a +30% hex from him, making you vulnerable. This cheat, whilst small, can cause great damage so heal only when you need to.

Well, thanks for reading and hopefully you enjoyed! Good luck if you're looking to run through these dungeons!

Until next time!
- Blaze

Monday, 12 October 2015

Halloween Is Here!

Hey everyone! I'm back today to let you know (if you didn't already) that Halloween is here in the spiral! Halloween is always a big part of Wizard101 and there are always awesome events, quests, costumes and more!

The first thing I'm going to talk about to do with this update is the quests from both Dworgyn and Jack Hallow. Jack Hallow is a scarecrow that appears in the commons every year and gives lots of quests for you to do over the month of October. The quests all happen in areas open to everyone meaning that even if you aren't a member or don't pay for crowns, you can still participate in almost all the quests.


There's also Dworgyn who gives you the quest to defeat the dreaded Nosferabbit. I believe you can access the dungeon without paying for crowns by porting to get the quest from Dworgyn. However, I don't know if you can enter the dungeon itself without crowns.

There are also the three Halloween dungeon towers located in Ravenwood for you to complete with other wizards. These dungeons are great fun and vary in length and skill level so be careful when entering the harder ones!

There are a few other quick things I want to mention such as the new fish roaming the spiral, so look out for that as it'll only be here for a limited time!

Lastly, there are some returning packs and new costumes and Halloween themed items for your wizard.

Thanks for reading and I hope you enjoyed! Enjoy yourself this Halloween and make it count!

Until next time!
- Blaze

Sunday, 2 November 2014

Pack Analysis: The Nightmare Pack

Pack Name:                      Nightmare Pack
Pack Type:                       Gear
Number of Cards:             7
Total Number of Items:     215
Cost:                                299 Crowns
Availability:                      Currently in Crowns Shop during Halloween


Description

Make no mistake, this is a big pack!  There is a huge variety of items available from this pack and some of the most diverse gear out of all the packs.  It is a heavily themed pack and the gear is designed to change the look of your character dramatically.

Pets - 20

Out of these 20 pets, there are at least 7 that are worth getting, and 3 that are worthy of special mention.  Of the 7, I'll run through the things that I like about them:

1. Nightmare:  This little horse with the fiery mane has a great attribute that is often sought after by Wizards that like to hunt as a pack.  At teen, this 1st Generation Pet will always get May Cast Unicorn.  A very good bonus for people starting on the Pet journey.

2. Death Treant:  This big guy has some really good stats (240, 215, 225, 240, 200) at 1st Generation. With good talents available and a handy card for a Life Wiz, this is a nice starter pet.

3. Gob-O-Lantern:  Wow, this is one strange looking pet.  No wonder it is in the Nightmare pack, this Pet is a thing you would see in your Nightmares.  Looking like a pumpkin with arms and legs, this greedy little sucker is constantly focused on keeping himself looking round!

4. Ianthine Spectre: Great stats for a 1st Generation Pet starting with (190, 250, 200, 240, 250).  This pet also looks great, although apparently it is quite hard to receive as a drop.

5. Ghost Dragon:  This is not to be confused with the Penumbra Drake, although they do look very similar to each other.  This little guy has awesome 1st Generation stats of (250, 225, 250, 240, 250). He is very handy drop for anyone trying to breed up the stats of their preferred Pet.

6. Red Ghost:  This is a really special drop if you are a Death Wiz.  With the Death bubble, Doom-and-Gloom being a great asset, if Death want to have that extra attack boost, it simply doesn't exist - unless you have the Red Ghost.  With the Red Ghost, you get a Red Ghost card to play.  When you play it, it will raise a bubble (that has no name - at least, not that I am aware of).  The bubble looks like Doom-and-Gloom, but actually it adds 25% to Death damage.  Very nice.

7. Penumbra Drake:  This is another great pet for death...if not the best pet for death. It starts with the same stats as the Ghost Dragon, and it keeps getting better.  It starts with Death Trap at Baby, then a special Death Scarab, when used, leaves behind a different type of Death Trap, and finally, at Epic, the Red Ghost.  Casting the Red Ghost, the Scarab and then the Trap gives some impressive boost to your next Death spell!  And yes, Miss Callie is a Penumbra Drake.

Other than these guys, the other pets are pretty typical, and as I always say, you can hatch to get a pet, do you need to buy a Pack?

Mounts - 9 Permanent, 5 Temporary

Of the Permanent mounts, my personal favourites are the "Bat Wings" and the "Shadowsteed". These mounts are consistent with Morgrim and I do enjoy floating around the Spiral on my Bat Wings. Many of the others are either broomsticks or flying horses that don't really appeal to me.

I don't have the Shadowsteed yet, and will be buying a few more packs this Halloween in order to try to get one!!

The Temporary mounts are mostly broomsticks with the Bat Wings and Black Stallion thrown into the mix, just to mix it up a bit.

Snacks - 37

There are a lot of snacks in this pack, and as you would expect, most are pretty low level.  Nonetheless, there are 8 decent snacks with 3 rank 7 and 5 rank 8 snacks.  These are a nice little pickup if you are not an avid gardener...

Treasure Cards - 46

Yep, there are 46 TCs in this pack.  You'd find almost all of these in the Bazaar.  Lord Nightshade rates a special mention though, as he exists as both an attack spell and a minion, depending on which TC you happen to draw.

Seeds - 4

There are only 4 seeds in this pack, and it includes that nightmare of a seed, the Deadly Ninja Fig.  It might have a chance of dropping Amber at Elder, but it takes so long and the % of drops seems so low, I would never plant it.  As for the other 3, the pick of the pack would have to be the DHE or Deadly Helephant Ears, as it will drop a mega-snack at it final Elder harvest.  The other two though are not great, with Dead Beets and the Deadly Fly Trap rounding out the 4 seeds included.

Reagents 13

Ok, yes, there are 13 reagents in this pack, but they are certainly not that rare.  If that is what you are going for, I guess it might be a fun lucky-dip, but I like to spend my Crowns in other places.  For me, this is not a driver in any way.

Clothing

The gear is this pack is split into two types, the Darkwraith clothing and the Dragon clothing.  There are 4 different Darkwraith sets, and 3 different Dragon sets.

The Darkwraith sets match the Wands of the same set name: Atonement, Compelling, Penance and Umbral.

The Compelling and Penance gear are both very similar from a stats perspective, and both very balanced in terms of attack and defense, with attack slightly higher.  The best combination for attack would be the Compelling Hat and Boots with the Penance Robes.

Between the Umbral and the Atonement gear, again, it is quite similar with the additional critical coming with the Atonement Robe.

The Darkwraith gear is solid gear to get.  It does give some well rounded stats, and while I wouldn't wear all of the items, it can be worthwhile to mix it in with some of your regular gear.

The Hats also have a great spooky look, and I know a number of Wizards who have come to adopt that look as their regular look all year around.

Then there is the Dragon gear.  This is very different!  In these sets, there is the Dragon's Eye, Dragontooth and Dragonbone gear.

Dragon's Eye: The Hat come with big Critical for Life and a solid Life Spell, while the Plate does the same for Myth.  Finally, the Boots follow up with Death Critical and card.

Dragonbone: Here, the Hat has a universal Critical and nice pierce, the Robes have a moderate Critical and a nice Damage bonus, and the Boots Critical Block is OK, also supported by a pierce.

DragonTooth:  This is the Elemental set, with the Hat coming with a solid Fire Critical, the Robes with a nice Storm Critical and OK universal Resist, with the Boots carrying an Ice Critical.

Again, as with the Darkwraith gear, depending on your current setup, these items are probably best used to integrate with, not replace, your existing gear.

Wands - 4

There are 4 different wands you get can with this pack and each are just subtly different.  They are all Scythes, so the look between the weapons is really just a factor of colour.

In a similar way to the armour, The Scythe of Penance and the Compelling Scythe are both pretty balanced with similar levels of Critical and Critical Block.

The Umbral Scythe is more a defensive weapon with a significant emphasis on Critical Block and just a token Critical, while the Atonement Scythe has forgotten all about Blocking and just gone in hard on the Critical and thrown in Piercing.  That said, the Critical on this weapon is much less than a lot of Critical Wands around in the game today.

Housing Items - 48

There are quite a number of Housing Items available in this pack.  Most of them you can get in the Bazaar, but definitely not all.  In fact, if you know anything about Gardening, the Bubbling Cauldron can make this drop worthwhile.  There are a couple of other fun items, like the Pilloried Skeleton and the different Doodle Stands if you are into that kind of thing.

All in all, the Housing Items are fun, but after you have purchased a few packs, they can get a little repetitive.

Specials - 8

In this pack, there is something a little different.  Themed Gear with zero stats, able to be worn by anyone.  There is 1 Robe, 1 Hat, 2 Masks (that count as Hats), 1 set of Boots, 2 Wands and 1 Mount.

This is the fun of the pack, and I do like the Robe, quite a lot.  These items just get your character in the Halloween mood.  The looks is quite good and I am guessing a real driver for some people to purchase this Pack.

Morgrim's Verdict

So, where did we end up with this one?  It is hard to say I guess.  There isn't really a compelling reason to buy this pack, but...this one is a lot of fun, and although it is aging a little, I am guessing it would be a pretty good seller for Wizards of all ranks and ages, just to get into the Halloween spirit.

Low Level Wizards

There is some nice gear in here for low level Wizards and some of the Snacks and Housing items are worthwhile as a new Wizard will not have seen too much of this kind of thing.  I'd say, get one or two and see how you go.

High Level Wizard

This is a much harder call.  I think you need to review the specific thing that you are looking for.  If there is something specific (for me, it is the Shadowsteed mount), then buy until you get that item, otherwise, probably give this one a miss.

Let me know if you agree with my Verdict!

See you 'round the Spiral.

Morgrim

Monday, 27 October 2014

Happy Halloween Wizards!



Hey everyone!

Top stories this week.....
  • Harrowing Analysis!!
  • Dress up as Merle Ambrose for Halloween
So Halloween continues in the Spiral. Have you collected your pumpkins, ghosts (of all shades) and apple baskets? Have you caught all the Halloween fish yet? And what about the pack - have you indulged. As you know I did for the mount, which is just so awesome for a little death Wiz like me... and thanks to Morgrim's analysis I spent more crowns to gain my new wands - and their ever so useful Critical hit. I put it to good use early, and went critical on 4 in a row - so it was worth it!

And KI have a great blog post about how you can dress up as Merle Ambrose for all your trick or treating excursions. Have fun with this one!

Of course there are other stories around, so to catch up on all the other stories shared by Wizards around the globe, click on the paper.




Hope you enjoy and we'll be back with another copy next week.

Until Next Time,
Tabitha

Sunday, 26 October 2014

Pack Analysis: The Harrowing Nightmare Pack

Pack Name:                       Harrowing Nightmare Pack
Pack Type:                        Gear
Number of Cards:              7
Total Number of Items:     142
Cost:                                  299 Crowns
Availability:                       Currently in Crowns Shop during Halloween


Description

This pack is pretty new (as at the time of writing) and is another Halloween themed pack.  There are some very nice features to this pack, but this pack's appeal is definitely targeted.  I figured I had better get to this one before Halloween arrives!

There are some quite unique items in this pack, and I know that I purchased a LOT of them before I got what it was that I was after.  I think you'll find that if you check Tabitha's post, you'll see she did the same, but for a very different item!!

With the relatively low number of items in this pack, chances to pick up the item you are after are not bad.

But enough about what we have been doing or have done.  Hopefully this analysis will help you when you are trying to figure out what the best thing is to do with your own stash of Crowns.

Pets - 7

This pack only has one new pet, the Harrowed Bones.  He is a cool looking character and has some nice abilities, even at 1st generation.

Other than that, these are pets we have seen before, in fact, many of them are from the original Nightmare pack.  With the Penumbra Drake (the first pet with cards that change with age) and the sought after Deer Knight in the team, there are some really good options here.  Even the Ghost Hound is a great 1st generation Pet.

If you are unlucky, you might find yourself with a Black Cat or Pale Maiden or even a Grim Scarab, but pretty much everything else is a solid pet.

Mounts - 3 Permanent, 9 Temporary
Well, this is what Tabitha loved.  In fact, so much, she kept buying packs until she got her permanent
Harro-"wings".

The Harrowings mounts look amazing and there is nothing like them in the game.  They hold you in quite a unique way and have a haunting kind of look to them.   That said, they are not 'Morgrim' wings, so I won't be buying this pack in order to get one of these.

There are also a couple of temporary broomsticks, and some of the retired Bat Wings mount (which most definitely are Morgrim wings and I do have a permanent set of these).

If you like the Harrowings, you'll be hooked on this pack.

Snacks - 28

The array of Snacks are just a few of the little pack-fillers. There are no real stand-outs here, but there are a few Rank 7 Snacks, which are also nice to have.

Treasure Cards - 32

The treasure cards are not the reason to buy this pack. There is a bunch of typically Death based TCs here, but again, other than a few useful ones like Hex (that you can buy at the Bazaar...) I cannot see TCs as a reason to want these packs.

Seeds - 1

The Deadly Ninja Fig is the only one in this pack (that has been discovered so far!) and let me tell you, this seed is a trap.  With an unbelievably long growth cycle, I don't care what they drop, these seeds are a real no-no for me, and will ALL find their way down the throat of my nearest pet!!

If you really must grow these plants, the only cool thing is watching the little ninja pigs that grow inside this plant, snatching the seeds off the tree and hiding again :)

Reagents - 9

Nothing really special here, and all can be acquired without spending your hard-earned Crowns on a pack.

Clothing - 9

There are 3 different outfits in this pack, and each hat, robe and set of boots can drop separately.  It is when you get the full set that it transforms you into a creepy creature of Halloween.

The visuals on this gear is great.  I really like the way the hat and robes work together, and the boots finish the job nicely.


As usual, each set has a different focus.

Nightfall Torment - This gear re-introduces Stun Block and, at level 100, you can get a massive 61%. Along with that is a handy 22% piercing but the Damage, Critical and Critical Block all range between different, individual schools.  Not really that useful to a single Wizard school.

NightTide Torment - This gear has zero Stun Block, but tidy amounts of Defense, with a total of 30% universal Defense at Level 100.  There is also 34% universal Damage and 12% universal Accuracy. Again the Critical and Critical Block is split between different, individual schools.  I cannot quite see the reason for this yet, and I'd be interested in your opinion.

Midnight Torment - This gear is pretty much all out attack, with Accuracy, Critical and Damage as the theme.  The trouble is, again, the Hat has a Fire focus, the Robe has a Life focus (this I can understand as many Fireys carry Life Amulets) but then the boots are Ice?!?

As an additional summary, the stats are OK and the Health bonus on some gear is good, but the boosts are less than what I have with some of my crafted gear!

So, other than the look, I am pretty confused about the boosts that come with this gear.

Wands - 7

Now this is where things really get interesting.  This is the reason I bought a heap of these packs.

These wands have the biggest Critical in the game! To recap on my previous post:

     -- At Level 100 --

  • Storm:    223
  • Fire:       209
  • Balance: 195
  • Myth:     195
  • Death:    195
  • Life:       181
  • Ice:        165

This is serious Critical.  I lost track of how many packs I bought, but that much Critical was too much to pass up.  That said, as soon as I got it, I stitched it.  I don't know what it is with those guitar wands, but they just do not work for me...especially the way they cast.

Even the low level wands, while their might not be a Critical boost (starts at Level 40+), the healing boosts can come in very handy!

The other very interesting thing about this wand is that the Wand spell (we call them 'jabs' lol) come from 2 different schools.  This gives you a lot of flexibility when trying to get rid of those annoying debuffs, like Weakness, without losing all of your school buffs, yet when you want to, you can then boost your school jab and do some serious damage for zero pips.

Housing Items - 37

Anyone who has been in the Wizard world for a while will have seen pretty much all of these items. They are nicely themed and most of them are worth considering to spook up your house.

As there are only 37, this means they won't be the heavy distraction that you find in some of the other packs.

Morgrim's Verdict

Low Level Wizards
This isn't the best pack for you, it just depends what you are looking for.  The look of the gear is nice
and the Harrowings really appeal to some.  Also, the wands are OK.

All in all though, I don't know that this is the best value for money - but if it is a cool Halloween look, maybe that would be your motivator.

High Level Wizard
I guess I have to look to my own reaction.  If you have any attacking bone in your body - buy this pack...at least until you get your Wand.  After that, for me at least, it was all over, although all those Temporary mounts were a little annoying, just filling up backpack slots.

There really isn't anything else in this pack that would appeal to me at a practical level.

That said, many higher level Wizards do enjoy the themes of the game and it is one of the reasons they keep coming back, so perhaps the look of the gear also has some merit, certainly, I cannot understand the stats on the gear, and I wouldn't waste my money getting it for that purpose.

So, there we have it for another pack - let me know if you agree with my Verdict!

See you 'round the Spiral.

Morgrim

(This post is accurate as of October 2014)

Friday, 17 October 2014

Free Harrowing Nightmare Pack Codes

Hi everyone,

I just dropped into the Keep to let you know that there are still plenty of free codes left over at MMORPG.COM - check this out:


Obviously, it is hard to say how long these codes will last, but it is also worth checking it out to see if you can land one!

Soon I'll do an analysis of this pack - I just want to get to play with it a little first.

-- Late Edit - These wands smash the biggest critical bonus in the game!  Good luck! --

     -- At Level 100 --
  • Storm:    223
  • Fire:       209
  • Balance: 195
  • Myth:     195
  • Death:    195
  • Life:       181
  • Ice:        165

If you missed it before - just click HERE.

***  ALL THE CODES ARE GONE NOW - DID YOU GET SOMETHING GOOD? ***

See you 'round the Spiral!

Morgrim

Friday, 3 October 2014

How Great is Halloween?


How great is Halloween? The Nightmare pack returns, and spookiness is everywhere - bubbling cauldrons, apple tubs, pumpkins and ghosts to name but a few! This time of the year there is something for every level of Wizard..... I just love it!!!

All your favorite Halloween friends are back with their ghostly items to get your Wizard into the Halloween Spirit. Plus there are all your favorite Halloween quests! Don't be lulled into a false sense of security though, there is boss waiting to test your skills too!!

And don't forget those naughty vegetables in Haunted Cave! Wizards level 13 and above should visit Dworgyn, the Death Professor, in Nightshade to pick up this Halloween quest. 

 Spooky Bob is back with your favorite Halloween pets, weapons and other treats in the Wizard City Shopping District. Plus these three powerful Halloween pets in the Crown Shop.

Defeat the evil Nosferabbit at the end and you have a chance at a special item drop! Wizards who complete this quest will receive a Frankenbunny pet! But more than that, if you are a gardener then you are going to want the TC drops down in Haunted Cave too. Those ever so useful cards that encompass ALL outdoor/indoor plants are a real bonus. If you want to know more then take a read through Morgrim's book on Gardening. Only available during the Halloween Fest, be sure to pop down there are pick up a few.



If it's your first Halloween in the Spiral, then you'll also want to meet up with Jack Hallow in the Ravenwood Commons. He'll send you on many adventures, throughout all the different zones of Wizard City.
And of course there are new evils lurking in the waters around the Spiral. And the good news is that there is more than one fish here for the Month of October. So far 3 Brand New Halloween fish have been caught around the Spiral:
  • Black Catfish - Commons (Death)
  • Frankenfish - Unicorn Way (Storm)
  • Vampire Squid - Cyclops Lane (Death)
Have fun, I know I will!!
Tabitha

Monday, 28 October 2013

Khrysalis - The new World...and Halloween

The new world, Khrysalis, is sounding very, very interesting.  I personally don't play in the Test Realm as I love to see the surprises that KI has for us in the live Wizard101 environment.  I just love the atmosphere of it all.  However, my main informant, Blaze, has been monitoring progress and what he is reporting on the Shadow magic is quite intriguing.

Let's just say, I am looking forward to what this new world has to offer us!

It is good to read about how Alia and Blaze are going with their pets.  Remember, *your* perfect pet will take time, a little luck, a lot of planning and (potentially) a LOT of gold.  More on this later, but rest assured, if you are prepared to put in the time, everyone can have their perfect pet.

It is getting late in the month, and here in Australia, that means it is warming up nicely.  It is also getting closer to Halloween!  For all of our US friends out there, you may be interested to know that Halloween comes and goes with very little fanfare here in Oz.  Here at Our Wizard's Keep, the kids love to dress up and we keep a stash of lollies (candy) here for the very infrequent trick or treaters.

Something that I thought I would share is an interesting screensaver for your PC.  It is just right to get in the mood for Halloween :)


Even the site is kinda interesting.

Skeleton Adventures

Tell me, is there anything interesting you do at Halloween?  What about other parts of the world?

See you 'round the Spiral!

Morgrim