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Showing posts with label Dungeon Recall. Show all posts
Showing posts with label Dungeon Recall. Show all posts

Saturday, 8 August 2015

Rattlebones - The Exalted Dungeon...The 1st Time.

If you remember from my last post, you will have seen that I have 3 Rattlebones dungeons.  This gives us time to learn from our mistakes and to optimise these fights.  We don't tend to look for help when completing them, preferring to work things out for ourselves.  That said, it also means we can describe what happened for those of you who like to understand how these fights unfold.

BTW - This is not meant to be a "how-to" guide...more a "how-not-to" one!

We knew Rattlebones would hit with a big Mana Burn, and that a Feint would be turned on its owner.  We knew the Fairy Queen was in there and we would need a bunch of Ether Shields in order to survive (simplistic but essential advice).  Other than that, we didn't know a lot.

We decked ourselves out in (what we thought was) the appropriate gear.  I pulled on plenty of damage and critical bonus, with a good mix of universal defence.  While it wasn't the strongest gear I had, I wasn't sure what to expect, so the general resist to all seemed like a fair position to take.

Hmm...wow...were we wrong.

You have to remember, we haven't been around the Spiral quite as much lately, and we hadn't fought like a team in a while.  Let's just say...we were rusty!

The fight opened well with Blaze hitting early and me following suit to take out the minions.  Let's just say it was less successful than we had hoped and it wasn't long before Alia's healing was desperately needed!


Still, as fast as could get pips, the cheats kept us at bay, and before too long we were fleeing and returning and quickly as we could.  If you follow our blog, you'll know we *hate* fleeing, preferring to heal and keep the team together.

It didn't take long to realise the folly of that decision!


You can see in the bottom image the results of one of Rattlebones' new spells, putting a very effective (and impressive-looking) shield in place, and that Fairy Queen truly has bad taste if she reckons I'm not as charming and Rattlebones!  Still, jokes aside, stealing any charm that put up in the air get very frustrating when your enemy has 30,000 health and healing friends.

Then the new spells started making an appearance, as well as some extremely hard hitting natural attacks.  Don't be surprised if your whole team is taken out by one of these AoE spells.  They are vicious.



A couple of hours in, we had Rattlebones down to 15,000 health, and Blaze's friend Alia Night was wondering past.  She gave him a great tip (well, this isn't the actual tip, but made it made us think) - the Doom and Gloom can be stopped!

---- SPOILER ALERT----

If you want to beat this dungeon, it is equally important for you to use  Dispel spells as well as Ether Shields.  (hint: Balance and Storm).

Unfortunately or fortunately, we didn't ever get a chance to stop the Doom as we killed the old Rattler first.  It was interesting at this point.  The Fairy Queen kept up her spells and that of Rattlebones for a while, but after casting a Steal Charm, she stopping stealing my charms.

Once we realised that, it was a rollercoaster from there, with a BIG stop at the end - for the Fairy Queen.  Some people say "overkill", but I just say "kill" - the bigger the better.

So a 61.5K hit later, and the Fairy Queen, her minions and good old Rattlebones were once again sent packing.

Time to check out that chest!

Blaze did well with a Master's Socket Wrench, and I got another Ultra seed, so I was happy.  Alia got some boots, but the really didn't cut it, so she will need to wait until next time to get a good drop.

Well, now that we are done, there are 2 more Rattlebones dungeons that I have left to try.  Now that we know more about it we'll see how quickly we can get through next time.

So good luck when you meet Rattlebones yourself and...

See you 'round the Spiral!

Morgrim


Friday, 20 June 2014

Turning Back Time

Hey everyone,

Been doing a few street fights in Zafaria today. At the beginning of most of the world's there is a fair bit of street fighting to be done. So I thought I would tackle a few to get through to some of the dungeons and bigger fights to have a bit of a challenge.
Not that Zafaria itself is not a challenge. Street fights of 1,500 to 2,200 can be a bit of a challenge too. But having to consecutively defeat 17 of the same thing in 3 quests... doesn't quite tickle the challenge buds enough.

And then of course, I get my first Boss Fight of the region, and I fail. At first I fail due to lack of preparation. Then I fail due to a lower level porting wizard who really wanted the big kill, but then flees at the first sign of failure. A frustration that we all deal with. The nodding head down - the teleport back to the beginning of that land.

But now when that happens you have dungeon recall.

Depending of where you are, you get up to 30 minutes to sort out your deck, your health, your mana and your team and then straight back in. So the question is what do you do with that time? I figure there are a few things;
  1. Find enough red and blue wisps to refill your Health and Mana and get straight back into it
  2. Use your extra bottles to re-fill your Health and Mana
  3. Transport to the commons and re-fill at the games area
  4. Transport to the Bazaar to buy better Treasure Cards?
  5. Craft extra Treasure Cards at your card crafting table
  6. Just have some fun 
This is not an exhaustive list as there are plenty of other things like gardening and helping other wizards. Of course there is a world of difference between 5 minutes and 30 minutes, but the countdown of time meant I could judge what could be accomplished. 
In this instance I had 5 minutes to sort out what I needed and get back. Mana bottles were an issue.....
Luckily Blaze was at the Bazaar so I was able to port to him quickly and look for TCs that I needed. Next stop was the Commons to get to the Fairgrounds to re-fill Mana and Health. Then back to the fight. And sometimes I push it to the very limit... my  port had 2 seconds to spare!! 
But having that five minutes to sort out what I needed allowed me to complete the battle successfully :)

What about you guys? Do you use Dungeon Recall, and if you do what do you do to fill the time?

Have fun, until next time,
Tabitha