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Showing posts with label Jabberwock. Show all posts
Showing posts with label Jabberwock. Show all posts

Saturday, 22 November 2014

Jabberwock in 54 Moves - Solo

Yep. 54 moves..... that's when you dig in and hope your deck will see you through! And mine very nearly didn't. Take a look - this is what I had left in my deck at the end. I played the Tower shield and then the Vampire to finish him off. I actually couldn't have asked for better cards to be left in my deck!


So how did I do it? Well, I followed the advice on the Wiz101Central forums. From my previous post you can see that I had Quench in my standard deck. I also purchased more at the Bazaar to ensure I could get hold of them when I needed. My side deck had 80% Quench, a couple of healing cards and the rest were Fire Shields. The most important points I took from the advice on the forum was the following:

1. You have to start second. If you are first, Flee. 
2. You have to use Quench prior to every 3rd round, to dispel the cheat meteor
3. You need to hit on the third round, to utilise the 200% trap

If you don't know, the problem with this battle is the cheating Meteor. It occurs every third round and can hit up to around 2,600. The good news is that a 200% all school trap also goes in place at the same time, so any hit on the Jabberwock gets a nice boost. I'm not going to list everything I read on the forum here, the Duelist's did a very good job of their post and it has a tonne of information relating to different schools and how many people are in the battle. For me - it wanted to do it solo....

To make sure I kept count of the rounds, I listed them on a piece of paper and highlighted 2,5,8 etc in orange - this was my Quench marker. I marked 3,6,9 etc in yellow - these were my hit markers. 1,4,10 etc I would blade, shield or use Vengeance. Pips were my biggest problem. Not being  a Fire Wizard or having a Fire Amulet, that Quench was 2 pips. Generally it was actually 4 pips as I get good Power Pips for the main part. This is what made the battle tricky - building enough pips to cause enough damage. Once the Storm minion was out of the way, I could concentrate on hitting when the 200% trap is in play. This is what you want to see every time to hit him :)


Being a Death Wizard, the 200% trap is a real bonus as that means my self healing gets a good boost.

And that was it. I used 2-rounds to play 0-pip spells to keep my pips up, they couldn't be below 2 on the 'orange' markers or the dispel couldn't be played. It was slow, but the hits were OK.

My deck didn't let me down, and keeping my side deck almost full of Quench was an absolute necessity.

All in all, I am pleased with the result, and glad I looked up hints on the forum.

Have fun, until next time,
Tabitha

Wednesday, 19 November 2014

More Training Required.....

So everyone knows by now that I go for most, if not all, of my battles solo. I like the personal challenge, and I believe that being death makes it slightly easier as I can self heal.

Obviously, it's not always possible. I will ask for help if I need to. But if the call for help comes then I will defer my challenge and go help. It's not that I prefer solo - I just love a good challenge.

And then along comes the Jabberwock.......  First time in I was flabbergasted to see that a fire boss had 25,000 health. And then came the cheat.... you know the first couple of times I missed the cheat... I was multi-tasking and then to find I had gone from over 2,200 health to defeated.... Wow!!!! Next time I concentrated and saw that meteor for what it was. I was in trouble.

I tried a few times, it is very unlike me to give up quickly, but it was obvious that the cheats in this battle were way beyond my current capability. With my wizard list empty I decided to look up Jabberwocky on Central and see if there were hints and tips I could use.
The biggest hint was the use of Quench. This is the Fire Dispel card. I had none. Time to wander off to the Bazaar and see what I can purchase. They are not a normally stocked item.......


I was there for a while before I had chance to purchase some, so I decided to change tact and find out if it was possible to train in these dipels. I seem to remember them a while ago, and discounted them wondering why I would ever need the card..... it seems that now might be that time!

Colossus Boulevard was my destination, and I knew exactly where to find this NPC.....  Mildred Farseer. She is just like the wicked witch of the west in a certain movie (cue "Ding Dong the witch is dead"!), so she stands out from some of those I have met throughout my journey in the Spiral.

So I decided to train in both the Fire and the Myth dispels. I still have 7 training points left after this, and have not completed the Training Point quests in both Celestia and Zafaria, so I know I have at least another 2 on the way.


I have no doubt that my patience will be tested in this battle, and time will tell if I call on help from my friends at the Keep or elsewhere in the Spiral.

For now, I have teleported to the immediate location, though the battle itself will need to wait for another day. This battle has now claimed me 5 times.

Are there any hints or tips from my friends out there? Would love to hear your strategies!! I'll let you know how I get on!

You might notice that all these gear changes I have been looking into recently has seen a deviation from the usual white/gold look I have been seen in for a while. I used some smaller wizard friends to find a look to match my guitar.... what do you guys think?

Have fun, until next time.
Tabitha